Week 3
Leadership - Implementing Technology innovation in the the classroom

SAMR - Substitution, Augmentation, Modification Redefinition
The SAMR model was developed by Ruben Puentedura and disseminated through Apple education initiatives. It is a very simple layered model of ways that technology can be integrated into teaching and learning. For further information see Puentedura's Weblog and the TKI page on Using the SAMR model. Mark Anderson provides a very similar 4 layer model that focuses more on teacher confidence in delivering digital learning

Most people start at the bottom of the model and work their way up to the top. Some activities begin further up however highly unlikely to begin at the top.
Begin always with the issue you are trying to solve - forget about the technology to begin with.
TPACK - Technological Pedagogical Content Knowledge
Technological Pedagogical Content Knowledge. TPACK is a framework developed by Punya Mishra and Matthew Koehler that identifies the knowledge teachers need to teach effectively with technology.The TPACK framework is somewhat more academic that SAMR and extends Shulman’s idea of Pedagogical Content Knowledge.

Google Maps/Google Earth/Tour Builder
Google Earth Day
Reading: To what extent do you think the homework reading. a research article is still relevant?
Was relevant especially for us undertaking the Toki Pounamu project. The characteristics described are particularly true with any new undertakings, not necessarily always digital. As a whole we agreed that yes the points of this article are all still very relevant. The Horizon Report K12 version is a good follow up snap shot which provides a look at the up and coming technologies coming in to schools around the world.
"Teachers technology proficiency plays a major role in classroom technology innovations."
What is the Goal?

Leadership - Implementing Technology innovation in the the classroom
SAMR - Substitution, Augmentation, Modification Redefinition
The SAMR model was developed by Ruben Puentedura and disseminated through Apple education initiatives. It is a very simple layered model of ways that technology can be integrated into teaching and learning. For further information see Puentedura's Weblog and the TKI page on Using the SAMR model. Mark Anderson provides a very similar 4 layer model that focuses more on teacher confidence in delivering digital learning
Most people start at the bottom of the model and work their way up to the top. Some activities begin further up however highly unlikely to begin at the top.
Begin always with the issue you are trying to solve - forget about the technology to begin with.
TPACK - Technological Pedagogical Content Knowledge
Technological Pedagogical Content Knowledge. TPACK is a framework developed by Punya Mishra and Matthew Koehler that identifies the knowledge teachers need to teach effectively with technology.The TPACK framework is somewhat more academic that SAMR and extends Shulman’s idea of Pedagogical Content Knowledge.
Google Maps/Google Earth/Tour Builder
Google Earth Day
Reading: To what extent do you think the homework reading. a research article is still relevant?
Was relevant especially for us undertaking the Toki Pounamu project. The characteristics described are particularly true with any new undertakings, not necessarily always digital. As a whole we agreed that yes the points of this article are all still very relevant. The Horizon Report K12 version is a good follow up snap shot which provides a look at the up and coming technologies coming in to schools around the world.
"Teachers technology proficiency plays a major role in classroom technology innovations."
What is the Goal?
- Reflect on how SAMR and/or TPACK model might help you in planning your DCL1 assessment
DIGITAL: Disruptive technologies and mixed realities
Disruptive technologies typically demonstrate a rapid rate of change in capabilities of terms of price/performance relative substitutes and alternative approaches, or the experience breakthroughs that drive accelerated rates of change.(Manyika, et al. 2013)
"The more overdue a disruption is, the more sudden it is when it finally occurs, and the more off-guard the incumbents are caught"...“eliminating the bottom 99% of workers in [the teaching] professions” (Gade, 2014)
Disrupted domains - Which sectors/industries have disrupted recently?
One of the world's largest...
- ...taxi companies owns no taxis (Uber)
- ...accommodation providers owns no real estate (AirBnB)
- ...phone companies owns no telecom infrastructure (Skype)
- ...retailers has no inventory (Alibaba)
- ...movie houses owns no cinemas or physical stores (Netflix)
- ...media companies owns no content (Facebook)
- ...software vendors doesn’t write the apps (Apple / Google)
Virtual Reality
- Creates immersive, computer generated environments which replaces the real world
- The user is completely immersed in an artificial world and cut off from the real world
- Senses are mediated by the virtual world
Popular VR headsets include Oculus Rift and Google Cardboard. Google Expeditions, which you can use with Cardboard, is a virtual reality teaching tool that lets you lead or join immersive virtual trips all over the world — get up close with historical landmarks, dive underwater with sharks, even visit outer space! It was released free to the public on 27 June 2016 but is not totally free, especially for the whole class and with full features. Google Tilt Brush is another recent VR application that supports the creation of 3D virtual art.
Augmented Reality
Augmented reality overlays information on a view of the real world, rather like the Terminator's view of the world in the 1984 movie, but it is no longer science fiction. Unlike virtual reality headsets, which block out the real world, augmented reality headsets like the Microsoft HoloLens and Daqri Smart Helmet mix reality and virtual content together.
Augmented reality apps use various types of trigger to link views of the real world to virtual content. These might be 2D images, as in simple tools like Anatomy 4D, Elements 4D and Quiver, or they can be GPS locations, as in Zombie Run and Pokemon Go!
Aurasma Terminology
Trigger Image: The image recognized by the app, which launches the overlay. Images with high contrast and unique features are best. The app uses a ‘traffic light’ to tell you if an image will be a good trigger.
Overlay: An image or video linked to a trigger image
Aura: A combination of trigger image and overlay
Virtual Reality
- Creates immersive, computer generated environments which replaces the real world
- The user is completely immersed in an artificial world and cut off from the real world
- Senses are mediated by the virtual world
Popular VR headsets include Oculus Rift and Google Cardboard. Google Expeditions, which you can use with Cardboard, is a virtual reality teaching tool that lets you lead or join immersive virtual trips all over the world — get up close with historical landmarks, dive underwater with sharks, even visit outer space! It was released free to the public on 27 June 2016 but is not totally free, especially for the whole class and with full features. Google Tilt Brush is another recent VR application that supports the creation of 3D virtual art.
Augmented Reality
Augmented reality overlays information on a view of the real world, rather like the Terminator's view of the world in the 1984 movie, but it is no longer science fiction. Unlike virtual reality headsets, which block out the real world, augmented reality headsets like the Microsoft HoloLens and Daqri Smart Helmet mix reality and virtual content together.
Augmented reality apps use various types of trigger to link views of the real world to virtual content. These might be 2D images, as in simple tools like Anatomy 4D, Elements 4D and Quiver, or they can be GPS locations, as in Zombie Run and Pokemon Go!
Aurasma Terminology
Trigger Image: The image recognized by the app, which launches the overlay. Images with high contrast and unique features are best. The app uses a ‘traffic light’ to tell you if an image will be a good trigger.
Overlay: An image or video linked to a trigger image
Aura: A combination of trigger image and overlay
Virtual Reality
- Creates immersive, computer generated environments which replaces the real world
- The user is completely immersed in an artificial world and cut off from the real world
- Senses are mediated by the virtual world
Popular VR headsets include Oculus Rift and Google Cardboard. Google Expeditions, which you can use with Cardboard, is a virtual reality teaching tool that lets you lead or join immersive virtual trips all over the world — get up close with historical landmarks, dive underwater with sharks, even visit outer space! It was released free to the public on 27 June 2016 but is not totally free, especially for the whole class and with full features. Google Tilt Brush is another recent VR application that supports the creation of 3D virtual art.
Augmented Reality
Augmented reality overlays information on a view of the real world, rather like the Terminator's view of the world in the 1984 movie, but it is no longer science fiction. Unlike virtual reality headsets, which block out the real world, augmented reality headsets like the Microsoft HoloLens and Daqri Smart Helmet mix reality and virtual content together.
Augmented reality apps use various types of trigger to link views of the real world to virtual content. These might be 2D images, as in simple tools like Anatomy 4D, Elements 4D and Quiver, or they can be GPS locations, as in Zombie Run and Pokemon Go!
Aurasma Terminology
Trigger Image: The image recognized by the app, which launches the overlay. Images with high contrast and unique features are best. The app uses a ‘traffic light’ to tell you if an image will be a good trigger.
Overlay: An image or video linked to a trigger image
Aura: A combination of trigger image and overlay
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